top of page

Details

Role: Player & Weapon Programmer
Programmer Team Size: 3
Duration: 4 weeks
Engine & Language: Unreal Engine with C++ and blueprints
Link: 

Game

KTFR is a tactical shooter game inspired by the story-driven hardcore shooter game GTFO as well as the bodycam game demo Deppart. We wanted to put our own twist on it, you play as a special ops soldier infiltrating a facility of advanced robots to eliminate an ex-military soldier gone rogue. Part of the assignment from our university was to base the game on one of a select list of songs, and we chose "How To Dissapear Completely" by Radiohead, which tied into the narrative of the game.

Contribution

I focused on developing the full player gameplay systems for a first-person shooter, covering movement, camera behavior, arm alignment, and weapon handling. I spent significant time refining the player feel to make interactions smooth and natural. I also implemented the weapon logic used by both the player and enemies. My work helped establish a stable and polished gameplay base that remained flexible for Blueprint iteration.

under_construction.png
bottom of page